Smeg Toaster

During my master’s studies, I created this 3D project to explore PBR (Physically Based Rendering) texturing and rendering techniques. The goal was to achieve realistic material properties by accurately simulating how surfaces interact with light. I focused on applying detailed textures, paying close attention to reflections, roughness, and surface imperfections. This project helped me deepen my understanding of PBR workflows, resulting in highly lifelike and immersive renders.